FTX

The Orbx Team

We are Orbx. Our company was founded by CEO John Venema in 2006 with a clear and ambitious vision to create the best flight simulation scenery possible. Today with over 50 developers on dozens of active projects, Orbx has released over one hundred award-winning payware and freeware FTX products including a worldwide texture and vector replacement. With support for P3D and the addition of the new "Flow" technologies that add even more realism, we continue to push the boundaries of what is possible.

Orbx Company History

In 2005, John Venema began working on a personal Australian terrain project for Microsoft Flight Simulator 2004, a PC-based entertainment simulator often used for real pilot training. Encouraged by an overwhelming response to previews on a small blog site, the project soon became known as Vista Australia, or VOZ. By the end of that year, VOZ 0.99 made its debut and the series went on to become the most popular download for FS2004 with a thriving user community and a gathering of very talented designers and developers.

With the advent of Microsoft's Flight Simulator X (FSX) and recently Lockheed Martin's Prepar3D (P3D) build on the FSX codebase, John saw the potential in these new engines to redefine the boundaries of high resolution terrain scenery and airports - and Orbx was born. In 2006, Orbx was formally incorporated as a company and work began on a new FSX project which ultimately became known as FTX, with AU BLUE launching in March 2008. Since then Orbx has released regions covering Australia, New Zealand and parts of North America.

The FTX Technology

Terrain Regions. The FTX terrain regions are a unique technology which combines the use of aerial photography to create custom landclass textures implemented using some key differentiators from the default FTX terrain system, such as:

  • World-first hand-crafted landclass covering almost 100% of each released FTX region.
  • Unique ground textures based on licensed aerial photography local to each region.
  • Seamless joining of unique landclass tilesets using custom meshing tiles.
  • Custom vector-based geographical features such as road systems, coastlines and hydro.
  • A unique 3D lighting system and hand-crafted night lighting textures.
  • Custom autogen textures, trees and library objects.
  • Custom changes to terrain.cfg, default.xml and lclookup.bgl to allow flowing and seamless landscapes that appear totally integrated with their surrondings.

Airports. With our airport products, the Orbx mission is to create the highest fidelity that is obtainable within FSX without compromising on performance and usability. As our tech is refined we are closer to reaching true HD airports which perform exceptionally well.

  • Boundary-pushing 2 cm, 7 cm, 15 cm and 30 cm+ ground textures made from aerial imagery.
  • Orbx released the world's first 2 cm/pixel airport - CZST Stewart BC, with more to come.
  • Exquisite building modelling with HD textures, natural lighting and 3D elements.
  • Extensive 'clutter' objects at airports which create truely immersive environments.
  • 3D animated trees and grass that really adds a sense of depth while taxiing.
  • Every FTX airport includes at least 50 km sq. of photoreal ground textures, up to 800 km sq.
  • The introduction of a user-configurable Control Panels which allow extensive customisation.
  • Audio Sound Packs with unique sampled sounds that match the airport environments.
  • New "Flow" technology which is extending FSX and Prepar3D with even more realism.

Orbx Technology

Continual Innovation. Orbx continues to extend the capabilities of FSX and Prepar3D with unique technologies that add realism and immersion. For our team it is not enough to merely use the software development kits provided by Microsoft and Lockheed Martin, but to push boundaries and provide additional functionality with almost every new product release.

The Best and Brightest Talent. The development team at Orbx represents some of the most gifted and seasoned flight simulator scenery and airport developers ever assembled, with many team members receiving industry recognition and rewards for their contributions to the genre. Orbx has staff in Australia, New Zealand, Canada, USA, Brazil, Asia and Europe.

Unique Intellectual Property. Over the past eight years Orbx has been aggressively invested in building an impressive collection of unique IP which is the envy of its competitors. From unique object libraries, the new Flow technologies and the well-proven system of building impressive terrain regions and highly detailed airports, the Orbx IP is what makes our customers continue to buy our products, confident in the knowledge that there is a continual process of refinement and R&D to build more unique features in our software.

Contacting Orbx

If you wish to contact Orbx management about business opportunities, commercial partnerships, or other business-related matters, please email us here. Alternatively, if you are interested in a commercial licence click here.

Please note that Orbx does not provide email technical support for its products and any such requests will not be responded to. Please always use the FTX Support Forums to obtain support.

Orbx also has a refunds and returns policy, you can read it here.